ValhallaDSP ValhallaRoom - это универсальный, истинный стерео-алгоритмический ревербератор. Он имеет двенадцать оригинальных алгоритмов реверберации (включая последние режимы темного ревербератора, Nostromo, Narcissus, Sulaco и LV-426) и производит широкий спектр естественных звуков реверберации. Звуки варьируются от плотной атмосферы и комнат, благодаря традиционным звукам зала и листов, вплоть до огромных модулированных пространств. На дизайн алгоритма повлияли некоторые «классические» комнаты моделирования помещения, а также современная современная теория.
ValhallaRoom has been designed from a psychoacoustic perspective. Instead of creating a simplified physical model of a simplified physical space, VRoom generates early and late acoustic energy that provides the spatial and phase cues needed to create an “idealized” room impression.
- Unique Early reverb section allows user to dial in subtle and short bursts of early reverberation energy, as well as gated reverbs up to 1 second in length.
- The Late section produces natural reverb decays ranging from 0.1 seconds to 100 seconds. The decay can be controlled in 3 adjustable frequency bands.
- Both Early and Late reverb sections have adjustable modulation, to produce sounds ranging from lush chorusing, to subtle and natural long decays.
- ValhallaRoom is true stereo. The Early and Late reverb sections are both stereo-in, stereo-out. The spread of energy between the stereo channels can be controlled over time, which helps preserve the input spatial image.
- The GUI has been designed for easy navigation, and is inspired by Joseph Müller-Brockmann, NASA control panels, and Sesame Street.
- Resizable GUI. Make it really big, or really tiny, or whatever suits you best.
- New in 1.5.1: Redesigned GUI! Better use of space, and 2 user-selectable color schemes (Electric Blue and Old School).
- A comprehensive preset browser makes saving, recalling and sharing settings easy.
- Fully compatible with 32 and 64 bit DAWs (32/64 bit VST for OSX and Windows, 32/64 bit Audio Units for OSX, 32-bit RTAS for OSX and Windows, 64-bit AAX for OSX and Windows).
- Twelve original reverberation algorithms:
- -Large Room. Designed to emulate big rooms with a wide spatial impression, with smooth “detuning” modulation.
-- Medium Room. Sparser than Large Room, with a more random modulation.
-- Bright Room. A lush, shinier-than-life reverb, with deep modulation and a somewhat slower attack.
-- Large Chamber. Smooth decay with consistent high echo density and subtle detuning modulation.
-- Dark Room. A hybrid between the grungy early digital reverbs and the modern algorithms found in ValhallaRoom, with reduced high frequency content, noisy yet lush randomized modulation, a HUGE spatial image, echo density ranging from grungy to dense while retaining clarity, and tons of mojo.
-- Dark Chamber. Similar to the original Large Chamber algorithm, but bigger and darker, with deeper detuning modulation.
-- Dark Space. A HUGE dark space, with a somewhat sparser early echo density and deep detuning modulation.
-- Nostromo. Deep, dark, echoing reverb. Very sparse early echo density, slow density build, random modulation, wide spatial image.
-- Narcissus. Dark, lush, wide, with random modulation that quickly builds into rich chorusing. The little sibling of Nostromo, but it is still big. Designed for low CPU consumption.
-- Sulaco. Dark with lush modulation, and a well-centered stereo image. The Late Size control can sweep the reverb from tight rooms to vast echoing spaces.
-- LV-426. A dark, deep space reverb, with the wide spatial image of Nostromo and Narcissus, but with a much higher initial echo density than either of those reverbs. LV-426 has a somewhat slower attack than the other modes, and has highly diffuse random modulation for lush decays.
-- Dense Room. Similar to Large Room, but with a denser distribution of early echos, and a tone that is brighter while still having the “darkness” of the Dark algorithms. Great for snare drums!
- Unique Early reverb section allows user to dial in subtle and short bursts of early reverberation energy, as well as gated reverbs up to 1 second in length.
- The Late section produces natural reverb decays ranging from 0.1 seconds to 100 seconds. The decay can be controlled in 3 adjustable frequency bands.
- Both Early and Late reverb sections have adjustable modulation, to produce sounds ranging from lush chorusing, to subtle and natural long decays.
- ValhallaRoom is true stereo. The Early and Late reverb sections are both stereo-in, stereo-out. The spread of energy between the stereo channels can be controlled over time, which helps preserve the input spatial image.
- The GUI has been designed for easy navigation, and is inspired by Joseph Müller-Brockmann, NASA control panels, and Sesame Street.
- Resizable GUI. Make it really big, or really tiny, or whatever suits you best.
- New in 1.5.1: Redesigned GUI! Better use of space, and 2 user-selectable color schemes (Electric Blue and Old School).
- A comprehensive preset browser makes saving, recalling and sharing settings easy.
- Fully compatible with 32 and 64 bit DAWs (32/64 bit VST for OSX and Windows, 32/64 bit Audio Units for OSX, 32-bit RTAS for OSX and Windows, 64-bit AAX for OSX and Windows).
- Twelve original reverberation algorithms:
- -Large Room. Designed to emulate big rooms with a wide spatial impression, with smooth “detuning” modulation.
-- Medium Room. Sparser than Large Room, with a more random modulation.
-- Bright Room. A lush, shinier-than-life reverb, with deep modulation and a somewhat slower attack.
-- Large Chamber. Smooth decay with consistent high echo density and subtle detuning modulation.
-- Dark Room. A hybrid between the grungy early digital reverbs and the modern algorithms found in ValhallaRoom, with reduced high frequency content, noisy yet lush randomized modulation, a HUGE spatial image, echo density ranging from grungy to dense while retaining clarity, and tons of mojo.
-- Dark Chamber. Similar to the original Large Chamber algorithm, but bigger and darker, with deeper detuning modulation.
-- Dark Space. A HUGE dark space, with a somewhat sparser early echo density and deep detuning modulation.
-- Nostromo. Deep, dark, echoing reverb. Very sparse early echo density, slow density build, random modulation, wide spatial image.
-- Narcissus. Dark, lush, wide, with random modulation that quickly builds into rich chorusing. The little sibling of Nostromo, but it is still big. Designed for low CPU consumption.
-- Sulaco. Dark with lush modulation, and a well-centered stereo image. The Late Size control can sweep the reverb from tight rooms to vast echoing spaces.
-- LV-426. A dark, deep space reverb, with the wide spatial image of Nostromo and Narcissus, but with a much higher initial echo density than either of those reverbs. LV-426 has a somewhat slower attack than the other modes, and has highly diffuse random modulation for lush decays.
-- Dense Room. Similar to Large Room, but with a denser distribution of early echos, and a tone that is brighter while still having the “darkness” of the Dark algorithms. Great for snare drums!
Сайт разработчика: | ValhallaDSP |
Размер: | 3,00 MB / 6,76 MB |
Valhalla Room v1.5.1 Win Mac (Team R2R / HEXWARS) Turbobit: Valhalla.DSP.Valhalla.Room.v1.5.1.Incl.Patched.and.Keygen-R2R.rar Valhalla.DSP.ValhallaRoom.v1.5.1.MacOSX.Incl.Patched.and.Keygen-HEXWARS.zip Unibytes.com: Valhalla.DSP.Valhalla.Room.v1.5.1.Incl.Patched.and.Keygen-R2R.rar Valhalla.DSP.ValhallaRoom.v1.5.1.MacOSX.Incl.Patched.and.Keygen-HEXWARS.zip Zippyshare.com Uploaded.net Все ссылки являются взаимозаменяемыми! / ALL LINKS ARE INTERCHANGEABLE! |